Mod Souls. (Halkal/Black Licorice D:< )

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Would you like more diversity in choosable races?

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Total Votes : 11

Mod Souls. (Halkal/Black Licorice D:< )

Post by Black Licorice on Mon Aug 23, 2010 12:18 pm

Unleashed Potential/Focus/Fighting Spirit. A boost corresponding to the different type of Mod Soul you are.
Become a Soul, Achieve level 100 and talk to Kisuke Urahara to have your soul modified and get your Gigai.( Been decided it'll just be in the level 30 race choose)
Type would be Randomly chosen as with Zanpakutou/Ressurection/Bount Dolls


---Mid-Range (Speed):
Roundhouse Kick: 3x3 AoE ( Like Wabisuke or Nnoitra Release)
3 second Cooldown
2.5x Str=Damage

Snap Kick: 3 tiled, One direction.
7 Second Cooldown
3x Str=Damage

Get no Shunpo/Sonido/Hirenhyaku. But Get a speed boost=Grimmjow/Ichigo/Quincy base move speed.
Permanent speed boost in Movement/Attack.

---Close-Range:(Str/Def)
Defensive Stance:
5x Def
15 Sec Cooldown
Last for a Max of 10 Seconds.
Reflect oncoming ranged attacks. (Cero/Getsuuga/Hell,even Snap Kick)

Stone Fist:
2x Strength=Damage
3 second Cooldown

Regenerate HP passively: (? Idea)

---Mid-Range (Rei)
Sonic Boom:
3x Rei= Damage
4 Way, 1 tile each direction. Like Cero Mascara/Water Shikai
5 second Cooldown

Dynamite Stun:
2x Rei=Damage
1 Tile Stun
5 second Cooldown

---Mid-Range(Rei/Def/Speed)
(Only Mod Soul with a Flash Step)
Barrier:
1 Tile, Defensive. (Like Bloodshield/Santen Keshun)

Portal Collapse:
1 Tile Straightforward.
Shoot a portal forward to capture your enemy, Binds them and does DoT (Damage over Time)
1.5x Rei=Damage. (DoT Needs a Reduce damage amount as it lasts for a bit.)
Duration of 3 seconds
Cooldown of 10 seconds.

Portals:
Could reflect oncoming ranged attacks. Or just block/Absorb to replenish Rei.
Could be used as a type of Flash Step, Short ranged Quick travel.


Last edited by Black Licorice on Tue Aug 24, 2010 7:43 pm; edited 7 times in total
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Re: Mod Souls. (Halkal/Black Licorice D:< )

Post by ReziXX on Mon Aug 23, 2010 12:31 pm

Nice idea.

I will add my own soul type.

Rukongai Fighter- As we now there are some souls in Rukongai which love fighting. Ikkaku and Zaraki were them before they became shinis.Those souls have got potential and great reiatsu. They are middle range str based

Reiatsu slash- 1 tiled slash damage is 5x str 6 sesc cd (Ranged)
Blood hunger- 5x str 3x def and lose 2% lose hp per second of using (boost type)
knives throw- 3 tiled attack 3x str 8 secs cd (Ranged)
chain trap- 1 tiled attack 1 x str damage 8 sec cd 3 secs stun if u hit enemie with that( Ranged)

down@ i agree with u, but maybe owner will add those races later? Not every idea must be realised quiclky






Last edited by ReziXX on Mon Aug 23, 2010 1:09 pm; edited 2 times in total

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Re: Mod Souls. (Halkal/Black Licorice D:< )

Post by Penny on Mon Aug 23, 2010 12:38 pm

No. To be honest, the game is unbalanced as shit. The whole game revolves around Shinis/Hollows/Vais.

Why the fuck would you suggest a new "race" when there is so much shit to do with the current races.


The owner needs to do a serious re-look into the mutlipliers for all the races and balance it out instead of pulling random numbers out his ass before adding any new races.

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Re: Mod Souls. (Halkal/Black Licorice D:< )

Post by Aceboy360 on Mon Aug 23, 2010 12:39 pm

Seeing as how they wouldn't have any boost like the other races maybe they would get their own boost like Focus or something that would give them a 2x boost to all their stats so they can add up to the other races.
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Re: Mod Souls. (Halkal/Black Licorice D:< )

Post by IceKid on Mon Aug 23, 2010 1:01 pm

seems like a good idea, i like
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Re: Mod Souls. (Halkal/Black Licorice D:< )

Post by Black Licorice on Mon Aug 23, 2010 1:27 pm

ReziXX wrote:Nice idea.

I will add my own soul type.

Rukongai Fighter- As we now there are some souls in Rukongai which love fighting. Ikkaku and Zaraki were them before they became shinis.Those souls have got potential and great reiatsu. They are middle range str based

Reiatsu slash- 1 tiled slash damage is 5x str 6 sesc cd (Ranged)
Blood hunger- 5x str 3x def and lose 2% lose hp per second of using (boost type)
knives throw- 3 tiled attack 3x str 8 secs cd (Ranged)
chain trap- 1 tiled attack 1 x str damage 8 sec cd 3 secs stun if u hit enemie with that( Ranged)

down@ i agree with u, but maybe owner will add those races later? Not every idea must be realised quiclky





The Mod-Souls are along the lines of Kon, just modified souls. The guys your talking about are just really strong fighters before they get trained. But honestly, it'd be a cool idea to be seperate from everyone else being just a normal soul. As that's my entire purpose of wanting to have Mod Souls as well.
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Re: Mod Souls. (Halkal/Black Licorice D:< )

Post by Takashi on Tue Aug 24, 2010 12:42 am

Nay -Rep sir.
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Re: Mod Souls. (Halkal/Black Licorice D:< )

Post by Saugat on Tue Aug 24, 2010 8:05 am

Penny wrote:No. To be honest, the game is unbalanced as shit. The whole game revolves around Shinis/Hollows/Vais.

Why the fuck would you suggest a new "race" when there is so much shit to do with the current races.


The owner needs to do a serious re-look into the mutlipliers for all the races and balance it out instead of pulling random numbers out his ass before adding any new races.

Exactly:D but in a more polite way.
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Re: Mod Souls. (Halkal/Black Licorice D:< )

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