Kidou(code)

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Kidou(code)

Post by Adamus1115 on Sat Aug 28, 2010 12:36 pm

Sorry to trouble you guys I have made some corrections on binding kidous, cuz as all knows Sai supposed to be weaker than Rikujoukourou, also u need more rei to use it. If you want you can use it or not :)
Here it is:

mob
kido
verb
Sai(mob/M in oview(1))
set category = "Fighting"
if(usr.rei < 1500)
usr << "<b>Your reiatsu is too low!"
return
if(M.enemy)
return
if(usr.safe)
return
if(!usr.firing)
view(8) << "<b>[usr]: Binding Spell No.1! Sai!"
usr.firing = 1
M.frozen = 1
usr.rei -= 1500
M.overlays += 'sai.dmi'
sleep(30)
M.frozen = 0
M.overlays -= 'sai.dmi'
M.overlays -= 'sai.dmi'
sleep(50)
usr.firing = 0


Rikujoukourou(mob/M in oview(3))
set category = "Fighting"
if(usr.rei < 10000)
usr << "<b>Your reiatsu is too low!"
return
if(M.enemy)
return
if(usr.safe)
return
if(M.rundelay >= 3)
return
if(!usr.firing)
view(8) << "<b>[usr]: Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"
view(8) << "<b>[usr]: Binding Spell No.61! Rikujoukourou!"
usr.firing = 1
M.frozen = 1
usr.rei -= 10000
M.overlays += 'rikujoukourou.dmi'
M.rundelay += 2
spawn(50)
usr.firing = 0
sleep(70 - (M.reiatsu - usr.reiatsu))
M.frozen = 0
M.overlays -= 'rikujoukourou.dmi'
M.overlays -= 'rikujoukourou.dmi'
M.rundelay -= 2

Adamus1115

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Join date : 2010-08-24

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